
There are times when I am changing drag often during normal gameplay. Based on fluidity of the animation I would assume there is fair amount of keyframes that is good as it allows you to tweek the syncing. This way the anim progresses with the meter synced by respective keys.If you want a half powered cast you hold bitton down till the characters arm are half way through the animation. These keys are then bound tot he keyframes of the animations. THIS is exactly what needs to happen ingame.ĪND its an EASY thing to do.you can do it the way it was done for the TigerWoods franchise of games. I go up/back, then back forward right s a single fluid motion.like a golfers swing ya.

Try a full cast without aim-mode.SEE! I dont know how you fish, but I certainly dont hold my rig overhead for 4 second pause before I cast. Nothing at all wrong with them.want that to be very clear!! However, the animation do not even come close to sync with the actual casting meter.

Now.the animations on their own are well done, and fitting. This post is mainly for the developers, so I may not go into as much detail in OP as some would like.sorry about that=) I am listing these issues in the order I persoanly feel they have the greatest impact on this style of gameplay. There are, however, some issues with playing like this right now that I hope will be addressed soon.

I really enjoy playing with the HUD disabled, it adds another degree of challenge and is very immersive.
